Search Issue Tracker
Fixed in 5.5.2
Votes
0
Found in
5.4.0f3
Issue ID
857087
Regression
No
[UI] [CanvasRenderer] CanvasRenderer.SetMesh results in miscolored, blue mesh
To reproduce:
1. Open the project and TestScene in it
2. In the sample, select Canvas > Custom Mesh.
3. See the mesh data in the inspector. Note the vertex colors.
4. Play the scene.
5. Notice how the colors are incorrect.
This is even more noticeable if you change all colors to one, like white or red
Reproduced in 5.3.5f1, 5.4.0f3, 5.4.3p2, 5.6.0a6
Workaround: Use Color32 instead of Color
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment