Search Issue Tracker
Fixed in 5.5.2
Votes
0
Found in
5.4.0f3
Issue ID
857087
Regression
No
[UI] [CanvasRenderer] CanvasRenderer.SetMesh results in miscolored, blue mesh
To reproduce:
1. Open the project and TestScene in it
2. In the sample, select Canvas > Custom Mesh.
3. See the mesh data in the inspector. Note the vertex colors.
4. Play the scene.
5. Notice how the colors are incorrect.
This is even more noticeable if you change all colors to one, like white or red
Reproduced in 5.3.5f1, 5.4.0f3, 5.4.3p2, 5.6.0a6
Workaround: Use Color32 instead of Color
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assigned font's bold/font-weight styles render using Default Font's assets when Default Font has corresponding style assets defined in TMP Settings
- "Modifying the parent of a VisualElement while it’s already being modified is not allowed" error is thrown when entering text and pressing tab in the Search window
- Mesh colliders are not updating their positions of bounds correctly
- Images are missing from the "Open the sprite editor" documentation for 6.0, 6.1 and 6.2
- The previous element in the array is modified when assigning an Asset to a new element of AssetReferenceT
Add comment