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Won't Fix

Votes

0

Found in

5.6.0a6

Issue ID

857181

Regression

No

Recreating a folder when the old meta file still exists breaks ADB GUID mapping

Scene Management

-

Deleting a folder on disk (without deleting the meta file) and recreating it using AssetDatabase.CreateFolder (without refresh in-between) breaks the GUID mapping - the meta file keeps the old GUID, while the folder is assigned a new one. As a side effect the folder now shows in two copies in the project browser, where one of them points to "__DELETED_GUID_Trash" when selected.

Repro: attached repro script

  1. Resolution Note (2019.1.X):

    Hi there,

    We really appreciate your contribution to the Unity product. Thank you for reporting this issue. We take every case submitted to us seriously by investigating the impact on you, our customer, as well as the impact it may have on the engineering and experience of our product.

    This particular case has been investigated thoroughly and we have decided, in the interests of protecting the stability and features of Unity for users that rely upon the affected versions, to not address this fix for the time being. We understand that this will cause problems for some users, and so may address in a future version.

    Unity QA Team

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