Search Issue Tracker
Fixed in 5.5.3
Votes
0
Found in
5.5.0f3
Issue ID
857117
Regression
No
Asset Corruption when changing build target locks up Unity
To reproduce:
1) Open attached project and "Repro Scene" in it
2) Go to Edit -> Preferences and Enable "Verify saving assets"
3) Select the Text in scene and change any of its material's options (for example, Dilate)
4) Build an Android build
5) Switch to Win Standalone
6) Build on it
7) Switch back to Android build
8) Build on it
9) Unity should lock up while building scenes
Reproduced in 5.3.5f1, 5.4.0f3, 5.4.3f1, 5.5.0f3, 5.6.0a6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
Add comment