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0
votes
Fixed

[HDRP] Camera Clipping planes ranges allow for unsupported user input

Package: Scriptable Render Pipeline HD

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May 14, 2021

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Version/s: 12.0.0

If a user inputs a Near Clipping Plane value of .03 or less or 1048577 or higher, then shadows will no longer render properly. In th... Read more

0
votes
Fixed

[Cross-pipeline] HDRP Wizard window appears on opening a new URP project...

Package: Scriptable Render Pipeline Core

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May 14, 2021

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Version/s: 12.0

Repro steps: 1. Create a new project with the HDRP and URP packages installed 2. Set the project to use URP as the active RP 3. Rest... Read more

0
votes
Fixed

[Cross-pipeline] Post Processing defaults to HDRP in a URP project when ...

Package: Scriptable Render Pipeline Core

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May 14, 2021

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Version/s: 12.0

Repro steps: 1. Open a project with both HDRP and URP packages installed 2. Set URP as the active render pipeline 3. Create a new g... Read more

0
votes
Fixed

Query breaks the ADB provider and the project browser

Project Browser

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May 14, 2021

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Version/s:

The query: sort{select{p: t:prefab *.prefab, @path, count{a:sceneIndex ref:@path} as count}, @count, "desc"} breaks the ADB provider... Read more

0
votes
By Design

A model with AnimationType - Legacy and ImportAnimation - false still ge...

Asset - Importers

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May 14, 2021

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Version/s: 2018.4, 2019.4, 2020.3, 2021.1, 2021.2, 2021.2.0a18

Reproduction steps: 1. Open attached project "AnimationReferences.zip" 2. Select "Ball@jump" in the Project view 3. In the "Animatio... Read more

0
votes
Fixed

Scrollbar doesn't take into account that an overwritten TextAreaAttribut...

Inspector Framework

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May 14, 2021

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Version/s: 2020.1.0a5, 2020.1.3f1

Reproduction steps: 1. Open the attached "TextAreaAttributeProject.zip" project 2. In the Hierarchy, select the "TestObject" Prefab ... Read more

0
votes
Fixed

Undo stack is desynchronised when undoing changes in Play Mode and reset...

Scene Hierarchy

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May 14, 2021

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Version/s: 2018.4, 2019.4, 2020.3, 2021.1, 2021.2, 2021.2.0a17

How to reproduce: 1. Create a new project using the default 3D template 2. In the Hierarchy, create two GameObject 3. Enter the Play... Read more

0
votes
Fixed

[Input System] GetDevice<T>.IsActuated reports incorrect results after a...

Package: Input System

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May 14, 2021

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Version/s: 1.1.0-preview.3

Reproduction steps: 1. Open attached project "InputActuatedTest.zip" and scene "SampleScene" 2. Enter Play Mode 3. In Project window... Read more

1
votes
Active

[FBX Exporter] Errors are thrown when attempting to export a Mesh that c...

Package: FBX Exporter

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May 14, 2021

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Version/s: 4.0.1, 4.1.0-pre.2

Reproduction steps: 1. Open attached project "UnityBugReport1" and load Scene "bugReportFBX" 2. Right-click the "Compleet VFD.SLDASM... Read more

0
votes
Fixed

InputTestFixture tests return inverted values when pressing Gamepad's le...

Package: Input System

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May 14, 2021

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Version/s: 1.1.0-pre.5

Reproduction steps: 1. Open the attached project ("case_1336240.zip") 2. Open the Test Runner: Window > General > Test Runner 3. In ... Read more

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