Search Issue Tracker
Fixed in 1.3.0
Votes
0
Found in [Package]
1.1.0-pre.5
Issue ID
1336240
Regression
No
InputTestFixture tests return inverted values when pressing Gamepad's left or down joystick buttons
Reproduction steps:
1. Open the attached project ("case_1336240.zip")
2. Open the Test Runner: Window > General > Test Runner
3. In the Test Runner window select "PlayMode"
4. Click the "Run All" button to run all tests
Expected result: When pressing GamePad's "leftStick.left" button, the test returns "Left Stick/Left pressed"
Actual result: When pressing GamePad's "leftStick.left" button, the test returns inverted value: "Left Stick/Right pressed"
Reproducible with: 1.0.2, 1.1.0-preview.3, 1.1.0-pre.5 (2019.4.28f1, 2020.3.11f1), 1.1.0-pre.5 (2021.1.10f1, 2021.2.0a19)
Couldn't test with: 2018.4 (Input System is not available)
Note:
-Issue is reproducible when pressing "leftStick.down", "rightStick.left", "rightStick.down" buttons as well.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Terms of Service agreement checkbox is invisible under specific OS system themes (UI Accessibility)
- Tile Palette: "Create New Tilemap" dropdown area is displayed in several colors
- Input.mousePosition stops syncing to touch input when using "DownloadHandlerTexture" in WebGL build
- UI Builder canvas doesn't update element styling accordingly when changing Active Theme for some Editor Authoring elements
- Selector Value buttons are not aligned with parameters in UI Builder
Resolution Note (fix version 1.3.0):
Fixed in Input System 1.3.0 available in 2019.4 and above