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Errors thrown in the Console window when Decal Renderer Feature is enabled
How to reproduce:Open the attached project "Bear It.zip" Expected results: No errors in the Console windowActual results: There are ... Read more
Android 12 devices crash when skipping half of the Video Players video f...
Reproduction steps:1. Open the user's attached "video player.zip" project2. Make sure the devices wifi is turned on3. Build and Run ... Read more
Animations cause nondeterministic results when building asset bundles
Reproduction steps:1. Extract the attached project zip file named "1278393_BundlesIndeterminism (3).zip" [the google drive link, not... Read more
[VFX] Subgraph Operators cannot be dragged and dropped to Subgraph block...
How to reproduce: Import the attached package Open Subgraph Block.vfx Drag and drop Oprator.vfx to Block.vfx Actual result: Operator... Read more
Parenting rescales objects when using SetParent multiple times
Reproduction steps:1. Download the project from Google Drive and open it2. Connect Quest device with Oculus Air Link and Press the P... Read more
"Assertion failure. Values are not equal." errors in the Console when us...
How to reproduce:1. Open the attached user project2. Open Scene “SampleScene“ (Assets/Scenes)3. Enter Play Mode Expected result: Gam... Read more
Volumetric Fog and Dynamic Shadow disappear on a GameObject when baking ...
How to reproduce:1. Open the attached user project2. Open Scene “ISS_LightBakeTest“ (Assets/Scenes)3. Bake the Lightmap (Window >... Read more
PlayerPrefs.GetFloat returns wrong values when used in UWP Build
How to reproduce:1. Open the attached project "TestFloat3.rar"2. Build the project3. Open "UWPPlayerLauncher.exe" in the Build folde... Read more
[VFX] Crash on SerializableManagedRef::GetScriptType when drag and dropp...
How to reproduce: Open the attached package Open System.vfx Drag and drop Subgraph.vfx to System.vfx Notes: Stacktrace looks unfamil... Read more
Prefab preview isn't shown when trying to preview a prefab which has onl...
How to reproduce:1. Open the attached user project2. Select the “Tree_trample_platform“ Prefab (Assets/Scenes/Forest/Prefad/Textures... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open