Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2020.3
2021.1
2021.2
2021.2.0a18
Issue ID
1337020
Regression
No
Incorrect "Main Thread" marker time reported to ProfilerRecorder whilst Profiler is recording
How to reproduce:
1. Open attached project "New Unity Project.zip"
2. Open "SampleScene" scene
3. Open Profiler window & disable Profiler recording
4. Enter Playmode
5. Observe the "Main Thread" time values being logged to the console
6. Enable the Profiler recording
7. Observe the "Main Thread" time values being logged to the console
Expected result: "Main Thread" values after enabling Profiler recording do not not change drastically
Actual result: "Main Thread" values after enabling Profiler recording become way smaller
Reproducible with - 2020.3.9f1, 2021.1.8f1, 2021.2.0a18
Not reproducible with (errors) - 2018.4, 2019.4
Notes:
Cross reference these values with the CPU Time shown in the Profiler window and it appears that these tiny values are incorrect
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Resolution Note (fix version 2021.2):
Fixed in 2022.1.0a2