Search Issue Tracker
Fixed in 2021.1.13f1
Fixed in 2020.3.X, 2021.1.X
Votes
0
Found in
2020.3
2021.1
2021.2
Issue ID
1336988
Regression
Yes
Profiler throws Auto Disconnect error when closing Player abruptly
Reproduction steps:
1. Create a new empty project
2. Build and Run a Dev build
3. Connect a Profiler to the Player
4. Exit the Player using ALT + F4
Expected result: There are no errors
Actual result: An error is thrown in the Console
Reproducible with: 2020.3.13f1, 2021.1.12f1, 2021.2.0b1
Not reproducible with: 2019.4.28f1
Notes:
In 2021.2 a warning is thrown instead
Sometimes happens when Connecting the Profiler instead of Closing the Player in 2020.3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Text color is incorrect when text is rendered on SubMeshUI
- "Invalid SortingGroup index set in Renderer" errors when making many modifications in same frame
- Crash on GizmoBufferSizeHistory::GetBuffer() when opening a specific scene
- RenderTexture is not initialized when it is set as Material's Texture
- Branch node outputs a random value instead of a constant on the false conditon
Resolution Note (fix version 2021.1.13f1):
Fixed in 2021.1.16f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.32f1