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0
votes
By Design

[Android] Particle system with Lights does not render the lights

OpenGL

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Jun 17, 2020

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Version/s: 2020.1.0b12

Steps to reproduce:1. Open attached project, or "[FTP] Particles" project from collab1.1 Make sure GLES3 is selected as the only Gra... Read more

0
votes
Won't Fix

[Android] Particle System with GPU Instancing enabled doesn't render cor...

Mobile

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Jun 17, 2020

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Version/s: 2020.1.0b12

Steps to reproduce:1. Open attached project, or "[FTP] Particles" project from collab2. Build and run "29_GPU_Instancing" scene on d... Read more

0
votes
Won't Fix

[Android] Particle system with GPU Instancing enabled freezes the app

Mobile

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Jun 17, 2020

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Version/s: 2020.1.0b12

Steps to reproduce:1. Open attached project, or "[FTP] Particles" project from collab1.1 Make sure GLES3 is selected as the only Gra... Read more

0
votes
Fixed

[Android][Vulkan] Crash on Samsung Note8 while running gfx tests

Vulkan

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Jun 18, 2020

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Version/s: 2020.1, 2020.2, 2020.2.0a14

How to reproduce:1. Open the attached project2. Make sure platform set to Android3. Go to TestRunner window (Window->General->... Read more

0
votes
Fixed

[Device Simulator] tapCount returns 1 when device's screen is clicked mu...

Mobile

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Jun 23, 2020

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Version/s: 2019.3, 2019.4.0f1, 2020.2

How to reproduce:1. Open the attached '1258166.zip' project2. Open 'SampleScene' Scene3. Click 3 times on device screen Expected res... Read more

0
votes
Fixed

Graphics.Blit 0 index texture will not be drawn when VRTextureUsage is s...

XR SDK

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Jun 27, 2020

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Version/s: 2019.4.1f1

Graphics.Blit with destDepthSlice to Tex2DArray with VRTextureUsage.TwoEyes won't work correctly How to reproduce:1. Open attached p... Read more

0
votes
Fixed

[PackMan] Sample.FindByPackage does not find samples when the Package Ma...

Packman

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Jun 28, 2020

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Version/s: 2019.3, 2019.4.1f1, 2020.2

How to reproduce:1. Open the project "case_1259196-PackMan"2. Select "Check samples" (Bug -> Check samples)3. Observe the results... Read more

3
votes
Fixed

Baked indirect bounce is missing when using custom ShaderGraph shaders

Package: Scriptable Render Pipeline Universal

-

Jun 04, 2020

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Version/s: 2019.3, 2019.3.13f1

Steps to reproduce: 1. Open the attached project2. Open Scene GITest3. Observe inconsistent bounced light along the wall "SimpleBox_... Read more

0
votes
Fixed

[Android] S20 freezes with Swappy enabled when Vsync is being manipulate...

Mobile

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Jun 17, 2020

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Version/s: 2020.1.0b12

Steps to reproduce:1. Open attached "BoatAttack" project2. Make sure "Optimized Frame Pacing" is enabled under Player settings in "R... Read more

2
votes
Fixed

Terrain trees are not being culled by the camera's view transform theref...

Terrain

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Jun 18, 2020

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Version/s: 2018.4, 2019.3.13f1, 2019.4, 2020.1, 2020.2

How to reproduce:1. Open attached project "Tree perf (HDRP).zip" and scene "TEST_SCENE"2. Enter Play mode3. In Profiler window, obse... Read more

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