Search Issue Tracker

Won't Fix

Votes

0

Found in

2020.1.0b12

Issue ID

1256578

Regression

No

[Android] Particle System with GPU Instancing enabled doesn't render correctly

Mobile

-

Steps to reproduce:
1. Open attached project, or "[FTP] Particles" project from collab
2. Build and run "29_GPU_Instancing" scene on device
3. Observe the spheres being rendered in Teal colours where they shouldn't be

Expected: Spheres are gray and orange. (Attached a picture)
Actual: Most of the spheres are teal/green-blueish (attached a picture)

Reproduced with 2020.2.0a15, 2020.1.0b12, 2019.4.1f1, 2019.3.2f1
Tested on devices:
Repro:
VLNQA00017 Huawei Nexus 6P (Nexus 6P) Adreno (TM) 430 Snapdragon 810 MSM8994 Android 8.0.0

No Repro:
VLNQA00152 Huawei P9 (EVA-L19) Mali-T880 HiSilicon Kirin 955 Android 7.0
N/A Samsung Galaxy S20+ 5G (SM-G986B) Mali-G77 NOT FOUND Android 10
VLNQA00323 Samsung Galaxy Note10 (SM-N970U) Adreno (TM) 640 Snapdragon 855 SM8150 Android 9

  1. Resolution Note (2020.2.X):

    The test scene renders over 50M triangles, that doesn't work on most mobile GPUs, something like 2M would be more realistic.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.