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Fixed in 10.2.0
Votes
3
Found in [Package]
2019.3
2019.3.13f1
Issue ID
1253185
Regression
No
Baked indirect bounce is missing when using custom ShaderGraph shaders
Steps to reproduce:
1. Open the attached project
2. Open Scene GITest
3. Observe inconsistent bounced light along the wall "SimpleBox_AutoLightmapUV"
4. Observe that the lighting is consistent along the other two walls
5. Use the Lighting tab window and click "Generate Lighting"
6. Observe that the lighting is still inconsistent
Notes:
- Does not reproduce with the Standard/Lit shader
- Reproduces both on CPU and GPU lightmappers
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