Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.1.X
Votes
2
Found in
2018.4
2019.3.13f1
2019.4
2020.1
2020.2
Issue ID
1256992
Regression
No
Terrain trees are not being culled by the camera's view transform therefore having the same lower performance
How to reproduce:
1. Open attached project "Tree perf (HDRP).zip" and scene "TEST_SCENE"
2. Enter Play mode
3. In Profiler window, observe "PrepareSceneCullingParameters"
Expected result: PrepareSceneCullingParameters is more performant when the camera is not looking at the terrain
Actual result: camera view does not matter, the performance is the same
Reproducible with: 2018.4.24f1 (LWRP 4.10.0-preview), 2019.4.2f1(7.3.1, 7.4.1 HDRP and URP), 2020.1.0b14, 2020.2.0a15 (URP 8.1.0, 9.0.0-preview.14, HDRP 8.1.0, 9.0.0-preview.13)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected
Add comment