Search Issue Tracker
Fixed in 2021.1.X
Votes
0
Found in
2019.4.1f1
Issue ID
1258990
Regression
No
Graphics.Blit 0 index texture will not be drawn when VRTextureUsage is set to TwoEyes
Graphics.Blit with destDepthSlice to Tex2DArray with VRTextureUsage.TwoEyes won't work correctly
How to reproduce:
1. Open attached project "case1258990.zip" and Scene "Report"
2. Enter Play Mode
2. Observe the 2 textures in Game View
Expected: Graphics.Blit texture will be drawn correctly with an index 0 texture
Actual: Graphics.Blit texture will not be drawn with an index 0 texture.
Reproducible with: 2019.4.2f1, 2020.1.0b14, 2020.2.0a16
Cannot test with: 2018.4.23f1 (errors when downgrading the project)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Resolution Note (fix version 2021.1):
Fixed in 2021.1.0a2