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Fixed in 2021.1.X

Planned for 2019.4.X, 2020.3.X



Found in


Issue ID




Graphics.Blit 0 index texture will not be drawn when VRTextureUsage is set to TwoEyes



Graphics.Blit with destDepthSlice to Tex2DArray with VRTextureUsage.TwoEyes won't work correctly

How to reproduce:
1. Open attached project "" and Scene "Report"
2. Enter Play Mode
2. Observe the 2 textures in Game View

Expected: Graphics.Blit texture will be drawn correctly with an index 0 texture
Actual: Graphics.Blit texture will not be drawn with an index 0 texture.

Reproducible with: 2019.4.2f1, 2020.1.0b14, 2020.2.0a16
Cannot test with: 2018.4.23f1 (errors when downgrading the project)

  1. Response avatar

    Resolution Note (fix version 2021.1):

    Fixed in 2021.1.0a2

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