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0
votes
Fixed

[UIR] Clear color isn't premultiplied before being applied

Package: UI Toolkit

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Sep 11, 2020

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Version/s: 1.0.0-preview.8

When specifying a clear color in the PanelSettings, the color is applied as-is. For example, we can specify (1,1,1,0.5) and this val... Read more

1
votes
Fixed

[Vulkan][Metal]Shader compilation fails when building for Android or IOS...

Shader System

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Sep 11, 2020

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Version/s: 2019.4, 2019.4.8f1, 2020.1, 2020.2

Steps to reproduce:1. Open user's attached project "Shapes.zip"2. Built it for Android3. Notice that builds freezes when compiling s... Read more

0
votes
Fixed

Editor crashes at compute shader importing if shader compiler spawning f...

Shader System

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Sep 11, 2020

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Version/s:

On some obscure situations the shader compiler process spawning can fail despite of multiple retries. In this case the editor can cr... Read more

0
votes
Fixed

[iOS] [GLES 2] RectMask2D not working correctly

OpenGL

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Sep 11, 2020

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Version/s: 2019.4, 2019.4.3f1

Reproduction steps:1. Open project in "RectMaskBug.zip"2. Build for iOS and Deploy the application to an iOS device using Xcode3. In... Read more

0
votes
Fixed

[Metal][iOS] Shadowmask lighting causes two extra Load/Store Actions whe...

Mobile Graphics

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Sep 11, 2020

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Version/s: 2019.4, 2019.4.7f1, 2020.2

How to reproduce:1. Open the attached 'ShadowmaskLoadStoreActions.zip' project2. Switch Platform to iOS and enable Development Build... Read more

0
votes
Fixed

SceneManager.GetActiveScene().name always returns level0 in Build

Scene Management

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Sep 11, 2020

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Version/s: 2020.2.0a20, 2020.2.0b2

How to reproduce:1. Open the user's attached "SceneManagerTest - Unity 2020.2.0b2.zip" project2. Open the "SampleScene" Scene3. Go t... Read more

0
votes
Fixed

[Terrain Tools] RenderTextures leaked in FilterContext

Package: Terrain Tools

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Sep 11, 2020

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Version/s: 3.0.1-preview

Will eventually crash the editor or at least interfere with rendering as there will not be enough rendertexture resources to use rep... Read more

0
votes
Fixed

[ARKit] ARObject importer can fail to import assets when the host machin...

Package: ARKit

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Sep 11, 2020

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Version/s: 4.0.8

This affects object tracking in ARFoundation's implementation of ARKit. The ARObject importer parses floating point numbers from a p... Read more

1
votes
Fixed

[Performance Regression] Matrix4x4 multiplication significantly slower

Mono

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Sep 10, 2020

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Version/s: 2019.3.0a8, 2019.4.9f1, 2020.2

Reproduction steps:1. Open attached project "Matrix.zip" and scene "SampleScene"2. Enter Play Mode and wait for a few seconds3. In P... Read more

0
votes
Fixed

Profiler Overview information is blinking when moving the playhead aroun...

Profiling

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Sep 10, 2020

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Version/s: 2020.1.4f1, 2020.2

How to reproduce:1. Create a new project2. Open the Profiler (Window->Analysis->Profiler)3. Enable CPU Usage Module if it's no... Read more

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