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Fixed in 2020.2.X
Fixed in 2020.1.X
Votes
0
Found in
2020.1.0b2
2020.1.0f1
2020.2.0a2
Issue ID
1269880
Regression
Yes
'globalgamemanagers.assets' file is not deterministic when comparing two builds of the same project
Reproduction steps:
1. Open the attached project ("case_1269880-ReproducibleBuilds.zip")
2. In the top toolbar, select Build > Windows Build With PostProcess
3. Close Unity
4. Navigate to the "<ProjectDirectory>/build/MyGame_data"
5. Make a copy of "globalgamemanagers.assets" file
6. Re-open the project and repeat the same steps
7. Compare both "globalgamemanagers.assets" files
Expected result: Both files are identical
Actual result: Files have two-byte difference in the header
Reproducible with: 2020.1.0b2, 2020.1.3f1, 2020.2.0a2, 2020.2.0a21
Not reproducible with: 2018.4.26f1, 2019.4.8f1, 2020.1.0b1, 2020.2.0a1
Note: On 2018.4 stream, file headers match, but they have other differences
Comments (3)
-
AndrewSpalato
Feb 26, 2024 06:42
Happens also on Unity 2022.3.10f1 and 2022.3.17f1. Workaround is restarting Unity and trigger a build without playing in the Editor. It is annoying though and does not provide enough info on what the name of the asset was.
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reckoning47
Oct 26, 2023 02:09
Seeing this on 2022.3.4 as well.
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kaarloew
Sep 02, 2021 11:56
We are still seeing serialization issues with globalgamemanagers.assets, it gets corrupted on second build we do on both iOS and Android platforms. Using Unity 20203.15f2
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Resolution Note (fix version 2020.2):
Fixed in 2020.2.0b1
Resolution Note (fix version 2020.1):
Fixed in 2020.1.5f1