Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2018.4
2019.4.7f1
2020.2
Issue ID
1269931
Regression
No
[macOS]Hinge Joint with Mesh Collider causes a crash on a specific project when entering Play mode
Steps to reproduce:
1. Open user's attached project "UnityMeshColliderCrashTest.zip"
2. Navigate to CustomAssets/Scenes and open AutoRigSwithScene-MeshCrash.scene
3. Enter Play mode
4. Observe the crash
Expected results: Play mode runs
Actual results: Play mode crashes
Reproducible with: 2018.4.26f1, 2019.4.8f1, 2020.1.2f1, 2020.2.a20
Note:
-The crash occurs only on macOS Editor and Standalone builds.
-Windows mono and IL2CPP do not reproduce the issue. Removing the Hinge Joint component and adding it back up seems to not reproduce the issue anymore.
-Deleting the Library does not help
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Adaptive Performance Samples are using the obsolete "FindFirstObjectByType" method
- [UVCS] Wrong folder moved to changelist after shelve/unshelve sequence
- Object Selector becomes unresponsive when selecting root UI Document as Data Source for Add Binding in UI Builder
- Search #Light.m_Shadows.m_Type query block does not detect default Light objects in Scene unless they were modified
- Shader Graph "Create Node" menu has a doubled text in search when the text was deleted replaced to the space and then the exact same text was entered
Add comment