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Adding a Locale in a new project does not add the Locale Addressables label
1) Create a new project 2) Add the Localization package 3) Add Localization settings and create 2 Locales English and Russian 4) Exa... Read more
Mesh disappears when Keep Quads is enabled in the FBX Import Settings
How to reproduce:1. Open the user's attached project and Scenes/SampleScene scene2. Enter the Play mode and observe the Game view Ex... Read more
DrawMeshInstancedIndirect does not render all meshes after re-focusing t...
How to reproduce:1. Open the attached project named "Case_1335967"2. Open the PouchRenderTest Scene3. Enter Play mode4. Observe the ... Read more
[Mobile] High crash rates in Loading.PreloadManager
Reproduction steps:-Due to the nature of this crash, there is no way currently to reproduce it Reproducible with, according to user ... Read more
[FBX Exporter] Errors are thrown when attempting to export a Mesh that c...
Reproduction steps:1. Open attached project "UnityBugReport1" and load Scene "bugReportFBX"2. Right-click the "Compleet VFD.SLDASM 1... Read more
Artifacts are visible in the Game view when generating Visual Element an...
How to reproduce:1. Open the user's attached project and Scenes/SampleScene scene2. Enter the Play mode3. Click on the Game view Exp... Read more
MacOS scrolling overly sensitive when zooming in scene view
How to reproduce:1. Create a new project2. Zoom the camera slightly in the scene view Expected result: Camera zooms in/out slightlyA... Read more
[BiRP/URP] Game Object with Cast Shadows type set to Shadows Only flicke...
How to reproduce: 1. Open the user's attached "CommandBuffer.zip" project2. Open the "SampleScene" Scene3. Enter Play Mode4. Move th... Read more
[Cross-pipeline] HDRP Wizard window appears on opening a new URP project...
Repro steps:1. Create a new project with the HDRP and URP packages installed2. Set the project to use URP as the active RP3. Restart... Read more
[Cross-pipeline] Post Processing defaults to HDRP in a URP project when ...
Repro steps: 1. Open a project with both HDRP and URP packages installed2. Set URP as the active render pipeline3. Create a new glob... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled