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[macOS] Built Player crashes sometimes when exiting it
How to reproduce:1. Open the attached project "KernelPanic.zip"2. Go to the Build Settings (File->Build Settings)3. Make a build4... Read more
Disabling one of the lower-depth cameras breaks higher-depth camera and ...
How to reproduce:1. Create a new 3D Template project2. Open the Sample Scene and delete the Main Camera and the Direction Camera3. C... Read more
Graphics.CopyTexture does not copy information into the last (1x1) mip o...
How to reproduce:1. Open the attached project named "BugRepro"2. Open the SampleScene and enter Play mode3. Select the VisualizeMipL... Read more
[Orient] 'Look At Position' makes particles disappear when they are alig...
Repro steps:1. Add the attached VFX to a scene2. Observe how the particle looking directly at the Position in the orient block disap... Read more
[HDRP] Game/Scene view does not render anything on changing Fullscreen D...
Game/Scene view does not render anything on changing Fullscreen Debug mode to None when other properties are selected in the Renderi... Read more
[FBX Exporter] Compatible Naming Checkbox is misaligned in ExportModelSe...
Compatible Naming Checkbox is misaligned in ExportModelSettings Preset. Refer the attached screenshot Steps to reproduce:1) Create a... Read more
Implementations of HDRP CustomPass with serialized lists or custom types...
How to reproduce:1) Open the attached project named "CustomPassVolume"2) Open the InspectorIssue scene3) Select the MainCamera in th... Read more
[Android] App crashes on launch if Oculus SDK is in the project
Repro steps:1. Open QA attached project2. Build and Run on an Android device Actual: App crashes Reproducible with: 2018.4, 2019.4.1... Read more
TMP_InputField Vertical Scrollbar sometimes snaps to the top when value ...
How to reproduce:1. Open attached "case_1272647.zip" project and Scenes/SampleScene scene2. Enter the Play mode3. Select the Input f... Read more
[GPU PLM] Crash due to out of bounds access when selecting eGPU, restart...
Found on 2020.2a21 1) Open a project with any simple scene that uses baked lighting.2) Select GPU lightmapper as baking backend.2) S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size