Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2020.1.X
Votes
0
Found in
2020.2.0a21
Issue ID
1272640
Regression
No
[GPU PLM] Crash due to out of bounds access when selecting eGPU, restarting editor, unplugging eGPU
Found on 2020.2a21
1) Open a project with any simple scene that uses baked lighting.
2) Select GPU lightmapper as baking backend.
2) Selecting an eGPU device as baking device.
3) Editor will prompt and restart.
4) Unplug eGPU.
5) After editor restarts, observe crash due to out of bounds access.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment