Search Issue Tracker
Fixed in 1.6.0
Votes
0
Found in [Package]
2018.4
2019.4
2020.1
2020.1.3f1
2020.2
Issue ID
1272651
Regression
No
[Android] App crashes on launch if Oculus SDK is in the project
Repro steps:
1. Open QA attached project
2. Build and Run on an Android device
Actual: App crashes
Reproducible with: 2018.4, 2019.4.10f1, 2020.1.5f1, 2020.2.0b2
Tested and reproduced on these devices:
VLNQA00001, Google Pixel 2 (Pixel 2), Android 11, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00078, Motorola Nexus 6 (Nexus 6), Android 7.1.1, CPU: Snapdragon 805 APQ8084AB, GPU: Adreno (TM) 420
VLNQA00294, Oppo Reno Z 中国版 (PCDM10), Android 9, CPU: Mediatek MT6779 Helio P90, GPU: PowerVR Rogue GM9446
VLNQA00225, Qualcomm (SDM845 for arm64), Android 8.1.0, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
Notes:
- Crashes with both XRSDK and the legacy one
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS]"The destination host has an erroneous SSL certificate" error is thrown when using UnityWebRequest to connect to the server with a self-signed certificate
- Freeze/crash on DynamicHeapAllocator::Allocate when opening a specific project
- Text Settings Inspector sections names have no padding
- UI elements shrinking, misaligned buttons, swapped icons, or incorrect styles when rapidly cycling through Scenes in the Player
- Text field does not disappear if Ctrl+Z is pressed while editing in Viewport
Resolution Note (fix version 1.6.0):
This is resolved in Oculus XR Plugin 1.6.0. Note that the application will still exit, but cleanly instead of crashing. Disable the Oculus loader at build tiime if you need an .apk that can run on non-Oculus devices. Dual-use .apks aren't supported.