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[IMGUI] "Edit Collider" button is overlapping with the "Material" Proper...
The "Edit Collider" button is overlapping with the "Material" Property, for all 2D Collider(Box Collider 2D, Capsule Collider 2D, Ci... Read more
Invisible asset is created in Project Browser when create a material wit...
How can we reproduce it (please see attached gif)1 Create new Project2 Go to Project Browser and do RightMouseClick->Create->M... Read more
[Android] [2018.4] Screen.currentResolution.refreshRate does't update wh...
Reproduction steps:1. Download and open the submitted project "RefreshRateTestProject.zip"2. Build and run on Android3. Note the log... Read more
Unity UI package (com.unity.ugui) is not discoverable in Package Manager...
Steps to reproduce:1. Create a new Unity project2. Open Package Manager3. Uninstall "Unity UI" package (com.unity.ugui)4. Attempt to... Read more
[Profile Analyzer] Marker Summary Max and Individual Max values have lin...
How to reproduce:1. Open the attached "case_1281270.zip" project2. Open Profiler3. Capture some data4. Open Profiler Analyzer5. Sele... Read more
Many input events when using 1000hz mouse
When using a 1000hz mouse, we find that the main thread will spend 1-2ms longer. When we use Unity Profiler, we find that there are ... Read more
Warnings are missing when compiling for certain platforms (opengl)
FXC shader warnings are lost when compiling GLSL/Metal shaders. Read more
Hovering mouse over various docked editor windows moves brush in the scene
Steps to reproduce:1) Download attached project and open in Unity2) Open "TerrainScene"3) Make sure that terrain brush is visible in... Read more
Warnings related to bounds occur when Terrain component enabled
How to reproduce it:1. Open user's attached project2. Load 'TreeBoundsTest' scene from 'Assets' folder3. Clear Console view4. In the... Read more
Scripts are showed in the Script Execution Order when they are read-only
How to reproduce:1. Create a new project2. Go to Edit -> Project Settings -> Script Execution Order3. Click the '+' button to ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"