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[2018.4][Android]Screen.currentResolution is incorrect when calling Scre...
Steps to reproduce:1. Open user-supplied project2. Build and run3. Press "Portrait", "1080X1920", "LandscapeLeft" Expected: the "cur... Read more
Extension point for "Revision Control Diff/Merge" which allows to add cu...
How to reproduce:1. Have Rider installed (https://www.jetbrains.com/rider/download/)2. Create a new Unity project3. Preferably have ... Read more
SubEmitter Birth particle is offset when first emitted
1) Open attached package2) Press play3) Notice the first sub emitter particle is offset from the parent Read more
Mesh filter becomes missing when switching from another scene
How to reproduce:1. Open user's attached "UnloadAssetBundleTest"2. Open "main" Scene found in Assets->Resources folder3. Enter Pl... Read more
Create project ID button resizes itself when Project Settings window is ...
To reproduce:1. Create a new project2. Open up Project Settings window (Edit > Project Settings)3. Click on Services4. Resize the... Read more
[ADB1 - ADB2 Regression] Assertion failed on expression: 'gForceReimport...
To reproduce:1. Open attached project ("case_1247090.zip")2. Select Assets > Create > Bug Test > Hit Enter3. Observe the Co... Read more
[macOS] .bundle plugins are not linked on Xcode project export
Reproduction steps:1. Open project in "nativePluginOSX2.zip"2. Build for Standalone (make sure "Create Xcode Project" is selected in... Read more
MenuItem validation function can be executed in the Hierarchy context menu
How to reproduce:1. Open the user's attached project2. Press GameObject in the toolbar3. Notice that the item "MenuItem" is not avai... Read more
Profiler Tooltip for 'Call Stacks' references 'Show Related Objects' whe...
To reproduce:1. Open the Profiler window2. Highlight 'Call Stacks' to see its Tooltip3. Notice it references 'Show Related Objects'4... Read more
Default UV3 value isn't zero when importing an FBX Asset with missing UV...
How to reproduce:1. Open the "FBXPartialUVDefaultIssue-2019.3" project2. Reimport "buil_lowBuilding_U.fbx" from Assets folder3. Sele... Read more
All about bugs
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