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Fixed in 2020.2.X

Fixed in 2019.3.X



Found in




Issue ID




Mesh filter becomes missing when switching from another scene

Scene Management


How to reproduce:
1. Open user's attached "UnloadAssetBundleTest"
2. Open "main" Scene found in Assets->Resources folder
3. Enter Play Mode
4. Press the "Switch Scene" button in the Game View to switch to "cat" Scene
5. Press the "Switch Scene" button to switch to "dog" Scene
6. Press the "Switch Scene" again to switch to "cat" Scene

Expected result: Meshes are loaded
Actual result: Meshes are missing

Reproducible with: 2019.3.13f1, 2019.3.14f1, 2020.1.0b9, 2020.2.0a11
Not reproducible with: 2019.3.0b5, 2019.3.12f1
Could not test with: 2017.4.40f1, 2018.4.23f1, 2019.3.0b4 because of namespace errors

  1. Response avatar

    Resolution Note (fix version 2020.2):

    Fixed in 2020.2.0a16

  2. Response avatar

    Resolution Note (fix version 2019.3):

    Fixed in 2019.3.15f1

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