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Fixed in 2020.2.X

Fixed in 2019.4.X, 2020.1.X



Found in




Issue ID




[macOS] .bundle plugins are not linked on Xcode project export



Reproduction steps:
1. Open project in ""
2. Build for Standalone (make sure "Create Xcode Project" is selected in Build Settings)
3. Deploy the project
4. Function testMethod(); will be called from a Plugin and the result displayed
5. Inspect the Text field

Expected result: Text field contains "3" (returned from testMethod(); PluginImport.cs line 17)
Actual result: Text field contains "System.DllNotFound exception..." which is thrown at testMethod();

Reproducible with: 2019.3.14f1, 2020.1.0b8, 2020.2.0a12
Could not test with 2018.4 because Xcode builds for Mac are not supported

Tested with macOS 10.15.3 Catalina

Note: building fails in earlier versions in some streams because of "Command /usr/bin/codesign failed with exit code 1" error in Xcode

  1. Resolution Note (fix version 2020.1):

    Fixed in 2020.1.1f1.4251

  2. Resolution Note (fix version 2019.4):

    Fixed in 2019.4.8f1 (60781d942082)

Comments (3)

  1. Mad-hotdog

    Feb 04, 2021 11:49

    What is the expected 2020.2.x version this fix will be in? Been scanning the release notes but it's still not been included yet.

  2. NapsTeam

    Sep 22, 2020 20:15

    it is fixed on 2019.4.8f1, but it's still not linking plugins on 2020.2.0b2

  3. Numa

    Jul 31, 2020 00:18

    Do you have an estimate for which 2019.4 version will get this fix?

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