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votes
Active

[Particle System] Emission rate over distance does not emit when moving ...

Shuriken

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Jun 26, 2020

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Version/s: 2019.4.1f1, 2020.1.0b12, 2020.2.0a13

How to reproduce: 1. Open attached project "case1258705.zip" and scene "SampleScene" 2. Enter Play Mode 3. Observe the Game Window ... Read more

1
votes
Fix In Review

Standalone build crashes when custom shader with local keywords and Stan...

Shader System

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Jun 26, 2020

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Version/s: 2019.3.16f1, 2019.4.1f1, 2020.1.0b13, 2020.2.0a13

How to reproduce: 1. Open the attached '1258697-crash-custom-shader.zip' project 2. Build and Run the "test_standard" Scene for stan... Read more

2
votes
Active

[Linux] Editor doesn't restore window scale when loading saved layouts

Linux

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Jun 25, 2020

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Version/s: 2019.3, 2019.4, 2020.1, 2020.1.0b13, 2020.2.0a4

How to reproduce: 1. Create a new project 2. In the Editor switch to the "Default" layout using the dropdown in the top right of the... Read more

0
votes
Active

[Android] NullReferenceException on Serialization.CodeGenerator.Call due...

Mono

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Jun 25, 2020

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Version/s: 2018.4, 2019.4.1f1, 2020.2

Reproduction steps: 1. Open the user's attached project "XmlSerializeNullRef.zip" 2. Build for Android Expected result: Scene displ... Read more

0
votes
Fixed

[Android]UI is multiplied in a build when loading UI with a script

uGUI

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Jun 25, 2020

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Version/s: 2019.3, 2019.3.12f1, 2019.4, 2020.1

Steps to reproduce: 1. Open user's attached project "Magnus.zip" 2. Build it to Android 3. Notice multiplication of the UI in the "M... Read more

1
votes
Fixed

Mesh.MeshData.SetVertexBufferParams function is not compatible with Burst

Graphics - General

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Jun 25, 2020

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Version/s:

SetVertexBufferParams function of Mesh.MeshData uses params VertexAttributeDescriptor[] attributes that doesn't compile with Burst. ... Read more

0
votes
Fix In Review

[HDRP] "Oculus Plugin" is spelled incorrectly in Render Pipeline wizard ...

HD RP

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Jun 25, 2020

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Version/s: 2019.4, 2020.1, 2020.2, 2020.2.0a16

"Oculus Plugin" is spelled incorrectly in Render Pipeline wizard under HDRP+VR. Refer the attached screenshot Steps to reproduce 1)... Read more

0
votes
Active

[iOS] checking if 'Unity Is Paused' after Unity 'did Resign Active' resu...

iOS

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Jun 25, 2020

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Version/s: 2019.3, 2019.3.15f1, 2020.2

Reproduction steps: 1. Open the project in "AdMobCrash.zip" 2. Build the application for iOS 3. Make sure your device has an interne... Read more

0
votes
Fix In Review

[Cinemachine] Switching between different Tabs in Preferences Window res...

IMGUI

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Jun 24, 2020

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Version/s: 2019.3.9f1, 2020.1.0b3, 2020.2.0a2, 2020.2.0a16

The Cinemachine Settings Tab in Preferences Window resizes its UI when cycling between different Tabs like Profiler/Search Service. ... Read more

0
votes
Active

[Inspector Framework] NullReferenceException is thrown when the Preview ...

Inspector Framework

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Jun 24, 2020

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Version/s: 2018.4, 2019.3, 2019.4, 2020.1, 2020.2, 2020.2.0a16

Maximizing the docked Preview window of the following assets causes the editor to throw NullReferenceException 1. Material 2. Animat... Read more

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