Search Issue Tracker
Active
Votes
0
Found in [Package]
2.2.4
Issue ID
XRVOSB-86
Regression
Yes
Prefab Mesh is not rendering / rendering with a black color when using the GLTFast Package and the Prefab is imported as .glb into a VisionOS Project
How to reproduce:
1. Open the attached “IN-98970.zip” Project
2. Build and Run on VisionOS
3. In the Player, press the “Expand View” Button
4. Observe the Cube shape GameObject in the Player
Expected result: The imported .glb Cube Prefab is rendered Red
Actual result: The imported .glb Cube Prefab Cube is rendered Black
Reproducible with: 2.2.4 (6000.0.49f1, 6000.1.4f1)
Not reproducible with: 1.3.13 (2022.3.62f1), 2.0.4, 2.1.2 (6000.0.49f1)
Couldn’t test with: 2.2.4 (6000.2.0b3) - IL2CPP Errors during Build Time
Reproducible on:
Apple Vision Pro on VisionOS 2.5
Testing environment: macOS 15.4.1 (M3 Pro)
Notes:
- Also reported on Unity Discussions: [https://discussions.unity.com/t/gltfast-polyspatial-vision-pro-materials-are-black-once-again/1627660]
- Also reported here: https://github.com/atteneder/glTFast/issues/762
- Also talked about here: [https://github.com/atteneder/glTFast/issues/666]
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title
- The Editor freezes indefinitely when a large number of elements are entered in the Subgraphs or Categories lists
- Some Visual Effects package Assets links to documentation are not working
- Heatmap asset’s documentation button in the Inspector window leads to “Sorry... that page seems to be missing!” page when clicked
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions
Add comment