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[Precision] Errors when there's a precision discrepancy between subgraph...
Repro steps:1. Import the attached package.2. Open the ParentGraph SG3. Change the precision to 'Half'4. Observe errors. Expected ou... Read more
[ShaderGraph] Converting Color Node to HDR and back to Default still use...
Repro Steps:1. Create Color Node2. Assign a non-white, non-black color3. Change to HDR4. Add additional HDR ranges to the color5. Co... Read more
ShaderGraph Gradient node does not attach to a Sample Gradient if it is ...
Reproduction steps:1. Open the attached project named "Case_1154941"2. Open the "Test" shader graph3. Try to attach the Gradient nod... Read more
[Shadergraph] Shaders turn grey when Fog is 0
When a shadergraph shader uses Fog, and the Fog is not enabled, the shaders just turn grey. To repro:- download UOP1_Project.zip- op... Read more
[Stacks] Master Preview has no minimum size, can be shrunk down to nothi...
Also needs to be fixed in 9.x.x/Release. Repro steps:1. Open Shadergraph2. Click drag lower right corner of the Master Preview to th... Read more
[ShaderGraph] Main Preview window is toggled open when undo is pressed a...
When undo is pressed after creating a node in shadergraph window, Main Preview window is opened even if its toggle button was off. R... Read more
[ShaderGraph] The Preview Window displays a completely black Node when w...
Reproduction steps:1. Create a new HDRP template project2. Create a new VFX Shader Graph3. Makes some changes to the graph Expected ... Read more
[Shadergraph] Virtual Texture "Layer Reference" name doesn't sanitize pa...
Repro steps:1. Create a shadergraph2. Create a virtual texture3. Copy and paste a word with an invalid symbol (such as an exclamatio... Read more
[Shadergraph] [Searcher] Autocomplete text is different size/font from t...
Does not reproduce in Version: 2021.1.8f1.2516Reproduces in SRP2Core with Version: 2021.2.0b1.3029 Repro steps:1. Open the searcher ... Read more
Nodes don't change their preview to display a sphere when their inputs u...
How to reproduce:1. Open the attached "ShaderGraphPreview.zip" project2. Open the "test" shader graph3. Inspect the Preview, Multipl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS