Search Issue Tracker
Fixed in 6.9.0
Votes
1
Found in [Package]
6.7.1
Issue ID
1154941
Regression
No
ShaderGraph Gradient node does not attach to a Sample Gradient if it is connected to the Master node
Reproduction steps:
1. Open the attached project named "Case_1154941"
2. Open the "Test" shader graph
3. Try to attach the Gradient node to the Sample Gradient
Expected result: Gradient node is attached
Actual result: Gradient node is not attached
Reproducible with: 2018.4.1f1, 2019.1.4f1, 2019.2.0b4, 2019.3.0a4
Could not test with: 2017.4 ( Lack of a Package manager )
Package versions tested: 4.1.0, 5.7.2, 5.13.0, 6.5.3, 6.7.1
Notes:
1. It is possible to attach the Gradient node to the Sample Gradient when it is not connected to the Master Node
2 Tested with HDRP and LWRP
Fixed with: 2019.2.0b9 and 2019.3.0a8 using ShaderGraph 6.9.0
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on DynamicHeapAllocator::CreateTLSFBlock when opening a specific project
- Scene flickers when using Mesh Output with SpriteLit Shader in 2D project
- “Cache Management” text is misaligned in Preferences > Package Manager
- [macOS] network permission shows the name of previously closed app when different app requests network access
- Delta value returned by mouse movementsMonitor is different when changing Screen Resolution
Yanka33
May 24, 2019 13:40
The same issue occurs when trying to plug the output of a Sample Texture Node to any node already linked to the Position input of the master node (PBR or Unlit).
For example, starting from the Shader described in this video: https://www.youtube.com/watch?v=vh85pzT959M, it is not possible de replace the Simple Noise node by a noise texture.