Search Issue Tracker
Fixed in 7.2.3, 8.0.1, 9.0.1
Votes
0
Found in [Package]
7.2.1, 7.2.0,7.1.8
Issue ID
1219730
Regression
Yes
[ShaderGraph] Main Preview window is toggled open when undo is pressed after creating a node in shadergraph window
When undo is pressed after creating a node in shadergraph window, Main Preview window is opened even if its toggle button was off. Refer the attached video
Steps to reproduce:
1) Create a new project
2) Window > Package Manager > Install ShaderGraph
3) Close the Main preview window by clicking on the toggle button
4) Right-click in project > Create > Shader > PBR Graph
5) Open PBR Graph > Create a new node
6) Press Ctrl + Z or Edit > Undo
Actual result: Main Preview window is opened even though its toggle button is off
Expected result: Only the changes made should be reverted on pressing Undo and Main Preview window shouldn't be opened
Occurring on: 2020.1.0a24, 2019.3.2f1, 2019.3.0a1
Working fine on: 2019.2.11f1
Occurring on package version: 7.2.1, 7.2.0, 7.1.8, 7.1.7
Working fine on Package version: 6.9.2
Environment: Both Windows and Mac
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Add comment