Search Issue Tracker
Fixed in 10.x
Votes
1
Found in [Package]
7.1.1 - 7.1.2
Issue ID
1190641
Regression
No
[ShaderGraph] The Preview Window displays a completely black Node when working with VFX Shader Graphs
Reproduction steps:
1. Create a new HDRP template project
2. Create a new VFX Shader Graph
3. Makes some changes to the graph
Expected result: The Preview Window is correctly showing the current Shader material
Actual result: The Preview Window shows a black node which does not react to the changes made in the Shader Graph
Reproducible with package versions: 7.1.1, 7.1.2
Reproducible with: 2019.3.0b8, 2020.1.0a10
Could not test with: 2017.4.33f1, 2018.4.12f1, 2019.2.10f1(VFX Shader Graph was not available)
Notes:
The VFX Shader Graph feature was introduced in ShaderGraph 7.1.1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Resolution Note (fix version 10.x):
Fixed in ShaderGraph 10.1.0 which is available in Unity 2020.2