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Assets still included in Build when HideFlags.DontSaveInBuild is used
How to reproduce:1. Load "Sample Scene"2. Select "NewBehaviourScript" in Hierarchy, set Tag to "Untagged" and set "HideFlags" to "Do... Read more
[ECS] Physics stop simulating when all PhysicsCollider in the scene are ...
How to reproduce:1. Open attached project "1287541.zip"2. Open "PhysicsTest" Scene3. Play Expected result: Cube entity keeps falling... Read more
Linux Editor tooltip shows up in the window switcher as a separate window
How to reproduce:1. Open a new project2. Select the "Directional Light" GameObject in the Hierarchy3. In the Inspector mouseover any... Read more
[XR SDK] [Oculus] SetFoveation Level throws Error exception when execute...
Reproduction steps:1. Open the attached project ("U2021.zip")2. Open SampleScene scene3. Enter Play mode4. Open the Console Window E... Read more
[HDRP][DXR] Misleading Error is thrown in the Inspector when trying to e...
How to reproduce:1. Create a new HDRP Template project2. Select the RenderPipeline Asset3. Enable the "Realtime Raytracing (Preview)... Read more
Prefab relations break when unpacking outermost Prefab in nested Prefabs
How to reproduce:1. Open attached project "1287352.zip"2. Open "SampleScene" Scene3. In Hierarchy window > Click on "Prefab1"4. I... Read more
[WebGL][Safari] "Fullscreen is not supported on this browser." error is ...
How to reproduce:1. Create a new project with the default 3D template2. Make a WebGL build3. Host the WebGL build4. Open the built W... Read more
The Inspector window indicates that there are unapplied changes after ch...
How to reproduce:1. Open the user's attached project2. In the Project window select the 'pexels-photo-242616.jpeg' texture3. Change ... Read more
[Shadergraph] Choosing two enum keyword display names that don't overlap...
Repro steps:1. Create an enum keyword in shader graph2. Name the first entry "A"3. Name the second entry "a"Expected result: the inp... Read more
[Android] ASTC HDR check may cause issues with RenderDoc
On some Adreno devices such as Oculus Quest 2 Unity creates a temporary EGL context to check for ASTC HDR support on Vulkan.This is ... Read more
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