Search Issue Tracker
Fixed in 11.x.x.x
Votes
0
Found in [Package]
11.0.0
Issue ID
1287355
Regression
No
[HDRP][DXR] Misleading Error is thrown in the Inspector when trying to enable Ray-Tracing features before running DXR setup
How to reproduce:
1. Create a new HDRP Template project
2. Select the RenderPipeline Asset
3. Enable the "Realtime Raytracing (Preview)" option. Make sure to not run the DXR setup before this step
4. Observe the Inspector window
Expected result: The thrown error informs that the project is not set-up for DXR and the option is not available due to that
Actual result: An error message is thrown stating - "Ray tracing is not supported on your device. Please refer to the documentation" even though a compatible GPU is being used.
Reproducible with: 7.5.1(2019.4.15f1), 8.2.0(2020.1.14f1), 2020.2.0b11(10.2.0), 2021.1.0a7(11.0.0)
Could not test with: 2018.4(DXR was not available)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Resolution Note (fix version 11.x.x.x):
Fixed in HDRP 11.0.0 which is available in Unity 2021.1. The error message has been replaced and now states - "Ray tracing is currently only supported on DX12"