Search Issue Tracker
Fixed in 0.6.0
Votes
0
Found in [Package]
0.5.0-preview
Issue ID
1287541
Regression
Yes
[ECS] Physics stop simulating when all PhysicsCollider in the scene are removed
How to reproduce:
1. Open attached project "1287541.zip"
2. Open "PhysicsTest" Scene
3. Play
Expected result: Cube entity keeps falling and falls through "Ground" entity
Actual result: Cube entity freezes in the air after removing PhysicsCollider
Reproducible with: 0.5.0-preview.1 (2020.1.10f1, 2020.2.0b8, 2021.1.0a5), 0.5.1-preview.2 (2020.1.10f1, 2020.2.0b8, 2021.1.0a5)
Not reproducible with: 0.4.1-preview (2020.1.10f1, 2020.2.0b8, 2021.1.0a5)
Could not test with: 2018.4 and 2019.4 (couldn't downgrade the project)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
Resolution Note (fix version 0.6.0):
Fix available in 2020.1.9f1 and above