Search Issue Tracker
Fixed in 0.6.0
Votes
0
Found in [Package]
0.5.0-preview
Issue ID
1287541
Regression
Yes
[ECS] Physics stop simulating when all PhysicsCollider in the scene are removed
How to reproduce:
1. Open attached project "1287541.zip"
2. Open "PhysicsTest" Scene
3. Play
Expected result: Cube entity keeps falling and falls through "Ground" entity
Actual result: Cube entity freezes in the air after removing PhysicsCollider
Reproducible with: 0.5.0-preview.1 (2020.1.10f1, 2020.2.0b8, 2021.1.0a5), 0.5.1-preview.2 (2020.1.10f1, 2020.2.0b8, 2021.1.0a5)
Not reproducible with: 0.4.1-preview (2020.1.10f1, 2020.2.0b8, 2021.1.0a5)
Could not test with: 2018.4 and 2019.4 (couldn't downgrade the project)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Resolution Note (fix version 0.6.0):
Fix available in 2020.1.9f1 and above