Search Issue Tracker
Fixed in 2022.2.X
Votes
0
Found in
2018.4
2019.4.9f1
2021.1
Issue ID
1287614
Regression
No
Assets still included in Build when HideFlags.DontSaveInBuild is used
How to reproduce:
1. Load "Sample Scene"
2. Select "NewBehaviourScript" in Hierarchy, set Tag to "Untagged" and set "HideFlags" to "DontSaveInBuild"
3. Build Player, connect Profiler to Player, take detailed memory sample
4. Expand "Assets > Textures" in Profiler and notice the "Star" texture is there
Expected results: "Star" texture is not included in the Build
Actual results: "Star" texture is included in the Build
Reproducible with: 2018.4.29f1, 2019.4.14f1, 2020.1.13f1, 2020.2.0b11, 2021.1.0a5
Note: also reproduces with IL2CPP
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Compiler IPC Exception and Editor Crash on AMD 9000-X3D CPU series
- Editor crashes in TextLib::FindIntersectingLink when hovering UITK Labels with <link> tags rendered via ATG
- Crash on mono_log_write_logfile when more than one copy of bee_backend is running
- NativeList<T>.ParallelWriter.AddNoResize() causes memory corruption when used in a [BurstCompile] IJobParallelFor on Web builds
- Realtime reflection probe changes light strength when removing light sources using URP WebGL
Resolution Note (fix version 2022.2):
Fixed in 2022.2.0a1