Search Issue Tracker
Fixed in 2022.2.X
Votes
0
Found in
2018.4
2019.4.9f1
2021.1
Issue ID
1287614
Regression
No
Assets still included in Build when HideFlags.DontSaveInBuild is used
How to reproduce:
1. Load "Sample Scene"
2. Select "NewBehaviourScript" in Hierarchy, set Tag to "Untagged" and set "HideFlags" to "DontSaveInBuild"
3. Build Player, connect Profiler to Player, take detailed memory sample
4. Expand "Assets > Textures" in Profiler and notice the "Star" texture is there
Expected results: "Star" texture is not included in the Build
Actual results: "Star" texture is included in the Build
Reproducible with: 2018.4.29f1, 2019.4.14f1, 2020.1.13f1, 2020.2.0b11, 2021.1.0a5
Note: also reproduces with IL2CPP
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- LocalizationSettings.InitializationOperation hangs when re-entering Play Mode with Domain Reload disabled
- [UI Toolkit] Delete key deletes the incorrect character and allows for an extra character deletion when language direction is set to RTL
- Dropdown property is cut off and adds unnecessary side padding when a Sub Graph is used as a node in Shader Graph
- All text in the Project Settings Window is still Tinted White after deleting Text in the Search Window
- "WebGL Template" icons disappear when building the project with the Project Settings opened
Resolution Note (fix version 2022.2):
Fixed in 2022.2.0a1