Search Issue Tracker
Fixed in 11.0.X
Votes
0
Found in [Package]
10.0
Issue ID
1287335
Regression
No
[Shadergraph] Choosing two enum keyword display names that don't overlap but make the reference names overlap causes desync
Repro steps:
1. Create an enum keyword in shader graph
2. Name the first entry "A"
3. Name the second entry "a"
Expected result: the input should detect that the sanitized name will overlap and change the display name of the second entry to prevent this
Actual result: the reference name is sanitized to something that's different from the sanitized version of the display name, with makes it so the enum will no longer work correctly
Doc ticket: https://unity3d.atlassian.net/browse/DOC-2830
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerLoop.SetPlayerLoop() function is ignored when playing game in Player
- Lighting data is carried over from one Scene to another when changing Scenes in the Play Mode
- The <sprite> tag inserted image from a Sprite Asset into the UI Builder Button disappears when the Inlined Style Text Shadow Horizontal or Vertical Offset is set to be more than 0 px
- Build fails when building with ILCPP Scripting Backend and ARMv7 as the Target Architecture
- Textures turn black in Player when they are referenced by a script instance
Resolution Note (fix version 11.0):
Will be fixed in the 11.0 release