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Fixed in 11.0.X
Votes
0
Found in [Package]
10.0
Issue ID
1287335
Regression
No
[Shadergraph] Choosing two enum keyword display names that don't overlap but make the reference names overlap causes desync
Repro steps:
1. Create an enum keyword in shader graph
2. Name the first entry "A"
3. Name the second entry "a"
Expected result: the input should detect that the sanitized name will overlap and change the display name of the second entry to prevent this
Actual result: the reference name is sanitized to something that's different from the sanitized version of the display name, with makes it so the enum will no longer work correctly
Doc ticket: https://unity3d.atlassian.net/browse/DOC-2830
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Resolution Note (fix version 11.0):
Will be fixed in the 11.0 release