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Fixed in 2021.1.X
Fixed in 2020.3.X
Votes
0
Found in
2020.1.15f1
2020.2
2021.1
Issue ID
1287346
Regression
Yes
[WebGL][Safari] "Fullscreen is not supported on this browser." error is thrown when trying to enter fullscreen mode
How to reproduce:
1. Create a new project with the default 3D template
2. Make a WebGL build
3. Host the WebGL build
4. Open the built WebGL Player in Safari browser
5. Try to enter the fullscreen mode (bottom-right button under the Player)
Expected result: Fullscreen mode is activated
Actual result: "Fullscreen is not supported on this browser." error is thrown in the Developer Console
Reproducible with: 2020.1.15f1 ,2020.2.2f1, 2021.1.0a3
Not reproducible with: 2018.4.31f1, 2019.4.18f1, 2020.1.14f1
Comments (4)
-
Lemovision
Feb 10, 2022 09:43
Also still doesn't work with Unity 2021.1.28
The button triggers something, but it just barely fits half of the screen and the rest is black -
FrostweepGames
Feb 03, 2022 13:35
still doesnt work in Unity 2021.1.9f1 on latest IPad with iOS 15.x
-
CarterManley
Jan 30, 2021 20:19
I should have stated the brower that doesn't work is safari for 2021.1.0a4
-
CarterManley
Jan 30, 2021 20:18
I downloaded 2021.1.0a4 and the fullscreen works but the canvas does not scale to fit the display. Works fine in all other browsers though.
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Resolution Note (fix version 2021.1):
Fullscreen mode has been re-enabled for Safari, and the canvas will now correctly fill the screen. Fixed in Unity 2021.1.0a4