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0
votes
Won't Fix

UnityException is thrown when the affected code has no "isPlaying" method

Scripting

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Sep 06, 2022

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Version/s: 2020.3.40f1, 2021.3.10f1, 2022.1.16f1, 2022.2.0b7, 2023.1.0a10

How to reproduce:1. Open the attached “IN-13813” project2. Open the “Home” Scene Expected result: No errors are thrownActual result:... Read more

0
votes
Fixed

Shadow Caster 2D not casting a shadow from Light 2D when there is a seco...

Universal RP

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Jun 09, 2022

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Version/s: 2019.4.39f1, 2020.3.35f1, 2021.3.4f1, 2022.1.4f1, 2022.2.0a14

How to reproduce:Open the attached project "New Unity Project urp.zip" Expected results: GameObject "btnOff" casts a shadowActual re... Read more

0
votes
Fixed

Instanced URP Shaders using Spherical harmonics variables causes long in...

WebGL

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Mar 30, 2022

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Version/s: 2019.4, 2020.3, 2020.3.23f1, 2021.2, 2021.3, 2022.1, 2022.2

How to reproduce:1. Open the attached project "DrawMeshLongFirstCallURP.zip"2. Open the "BrokenShaderScene" Scene3. Open the Build S... Read more

0
votes
Fixed

No error if setting a property with the same name but different types

Shader System

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Feb 18, 2022

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Version/s: 2019.4, 2020.3, 2021.2, 2022.1, 2022.2

STR:1. Create a new project using the 3D template2. Copy the attached script to the Assets folder3. Assign this script to the main c... Read more

1
votes
Fixed

"Cyclic Prefab nesting not supported" error window is thrown when trying...

Scene Management

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Jan 18, 2022

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Version/s: 2022.1.0a5, 2022.2

Reproduction steps:1. Open the attached project "cyclicError.zip"2. Open the "VariantA" Prefab variant to edit: Project window > ... Read more

1
votes
Postponed

System.Threading.Task tasks cause stall when used in WebGL

Web Platform

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Jan 14, 2022

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Version/s: 2019.4, 2020.3, 2020.3.10f1, 2021.2, 2022.1, 2022.2

How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. Go to File -> Build Settings4. Switch plat... Read more

0
votes
Fixed

A Gradient can not be pasted by right-clicking on the Start Color Proper...

Visual Effects - Legacy

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Jan 01, 2022

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Version/s: 2019.4, 2020.3, 2021.2, 2022.1, 2022.1.0b2, 2022.2

Reproduction steps:1. Open the attached 'GradientTest' project2. Open the 'BugTest' Scene3. Observe the Particle System in the Inspe... Read more

0
votes
By Design

UGUI updates batches when every Camera.Render call is made

uGUI

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Nov 09, 2021

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Version/s: 2019.4, 2020.3, 2020.3.11f1, 2021.2, 2022.1, 2022.2

How to reproduce:1. Open the user's attached project2. Open scene Scene23. Go to Window -> Analysis -> Profiler4. Enable recor... Read more

0
votes
Fixed

afterCullingOutputReady.Invoke() call is extremely lengthy when using Sp...

Weta Real Time

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Sep 06, 2022

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Version/s: 2020.3.39f1, 2021.3.10f1, 2022.1.16f1, 2022.2.0b7, 2023.1.0a10, 2023.3.0b3

How to reproduce:1. Open the attached “TreeBug” project2. Open the “ManuallyPlacedTrees” scene3. Select “Window” → “Analysis” → “Pro... Read more

1
votes
Fixed

Mouse position is not updated when screen resolution is changed

MacOS

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Jul 28, 2022

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Version/s: 2020.3.37f1, 2021.3.6f1, 2022.1.9f1, 2022.2.0a19, 2023.1.0a3

Reproduction steps:1. Open the user’s attached project2. Open Assets/Scenes/SampleScene3. Build the project for macOS4. Open the bui... Read more

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