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ArgumentException when running a project with a IL2CPP Scripting Backend
Reproduction steps:1. Open the user's attached "IL2CPPtest.zip" project2. Set Scripting Backend to IL2CPP in the Project Settings &g... Read more
Wrong/confusing error is logged when multi-extension SVG importer regist...
Reproduction steps:1. Open the user-attached project2. Observe the Console Expected result: No unclearable errors, the MultiSpriteSV... Read more
A ListView containing a single item does not show the item
How to reproduce:1. Open the user's attached project2. Click "Test" -> "Open ListView test window" in the main menu3. Observe the... Read more
Instanced URP Shaders using Spherical harmonics variables causes long in...
How to reproduce:1. Open the attached project "DrawMeshLongFirstCallURP.zip"2. Open the "BrokenShaderScene" Scene3. Open the Build S... Read more
No error if setting a property with the same name but different types
STR:1. Create a new project using the 3D template2. Copy the attached script to the Assets folder3. Assign this script to the main c... Read more
"Cyclic Prefab nesting not supported" error window is thrown when trying...
Reproduction steps:1. Open the attached project "cyclicError.zip"2. Open the "VariantA" Prefab variant to edit: Project window > ... Read more
System.Threading.Task tasks cause stall when used in WebGL
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. Go to File -> Build Settings4. Switch plat... Read more
A Gradient can not be pasted by right-clicking on the Start Color Proper...
Reproduction steps:1. Open the attached 'GradientTest' project2. Open the 'BugTest' Scene3. Observe the Particle System in the Inspe... Read more
UGUI updates batches when every Camera.Render call is made
How to reproduce:1. Open the user's attached project2. Open scene Scene23. Go to Window -> Analysis -> Profiler4. Enable recor... Read more
QOI file mode does not change when multiple files are selected
To reproduce:1. Open the project “QOIF”2. Select two .qoi files in the Assets folder (“dragon-nest” and “ravens_in_field”)3. Change ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
- Group Node name text is way smaller in the renaming state than the actual display size