Search Issue Tracker
[Splines] Spline's mesh doesn't move to knot after undo
How to reproduce: 1. Open user's project "Splines.zip" 2. Select the Knot Placement tool from Editor tools 3. Move any knot of the "... Read more
[HDRP] APV probes change value after project reload
Reporting bug as discussed on slack. In the attached video you can see the probes in the corner are white and after the editor is re... Read more
Mesh is rendered incorrectly when _Float16 property is used in Shader
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/SampleScene 3. In the Hierarchy window, double-click the ... Read more
Null reference exceptions are thrown constantly if the Full-screen Game ...
How to reproduce: 1. Create a new project 2. In the Game Window change the "Enter Play Mode" option to Fullscreen 3. Enter Play mode... Read more
[Android][IL2CPP] SendTimeout returns incorrect values when project is b...
How to reproduce: 1. Open the attached "1403251_Repro.zip" project 2. Build and Run the "ScampleScene" on an Android device 3. In th... Read more
VFX Property Binder breaks when connecting GPU Event to Initialize Parti...
How to reproduce: 1. Open the user's attached "T1175885_VFX" project 2. Open the "Test_VFXGraph_Subgraph" VFX file from the Project ... Read more
Shaders are rendered pink in the 'Battle Wizard Poly Art' package when a...
Reproduction steps: 1. Add 'Battle Wizard Poly Art' package to 'My Assets' 2. Create a new project from the '3D Sample Scene' templa... Read more
[iOS] GameController.framework is included in an empty project when Inpu...
How to reproduce: 1. Open the attached project ("1403153_2019436f1.zip") 2. Build the Xcode project and open it 3. Note that the "Ga... Read more
Paste Component Values does not work for Prefabs (not in edit mode)
Reproduction Steps: If I copy component on a vcam in Hierarchy, and then paste values: * On prefab, in prefab edit mode (double cli... Read more
SaveDuringPlay does not work for collections
Reproduction Steps: - Add SaveDuringPlay to class that has a collection (e.g. List) - Play - Modify collection - Stop - Modification... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map