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File could not be read error is thrown when a 16 bit .tif file is presen...
Reproduction steps: 1. Open users attached project 2. Observe the Console window Expected result: No errors are thrown in the conso... Read more
Black Screen after relaunch app with addressable asset and localized string
Reproduce steps: # open attached project Test Sample and open testscene. # build addressables and then generate a android build #... Read more
Coroutines that are synchronized to "WaitForEndOfFrame" and "Time.deltaT...
How to reproduce: 1. Open the user attached project 2. Open the "OpeningScene" Scene 3. Enter Play Mode and press the left mouse but... Read more
[UTF] LogAssert.Expect fails when called multiple times with asynchronou...
Reproduction steps: 1. Open user-submitted project 2. Open Test Runner window. Window > General > Test runner 3. Select Play Mode 4.... Read more
The Splash Screen settings are missing when using MacOS
How to reproduce: 1. Open the attached project "SplashScreenBug.zip" 2. Open "SampleScene" Scene 3. Open the Player settings (Edit >... Read more
[VFX/URP] Standalone OGL doesn't render particles
- Create URP project - Switch Graphics API to OGL - Add package VFX - Add VisualEffect in a scene - Obseve the rendering of VFX in e... Read more
[Apple Silicon] UAAL example fails to build for Android with IL2CPP on M...
Steps to reproduce: 1. Get the UAAL example project from https://github.com/Unity-Technologies/uaal-example 2. Open the UnityProjec... Read more
SVG asset's Rect Transform properties are reset to default values after ...
Reproduction steps: 1. Open the attached 'Vector Graphics issue' project 2. Open the 'SampleScene' 3. Observe the 'Ship' GameObject ... Read more
[HDRP APV] UI for the script ProbeVolumePerSceneData script is incorrect
Repro: 1) Open any hdrp project using master branch 2) Add the script ProbeVolumePerSceneData to any gameobject (its located in SRP ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map