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An exception is thrown when calling GetSingleton<>() in specific method ...
Reproduction steps:1. Open the “My project” Project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Open the “Assets/Scripts/An... Read more
Multiple allocation warnings are thrown when using Voxel Play assets in ...
Steps to reproduce:1. Open the attached project “AllocationWarnings“2. Open the “Assets/Voxel Play/Demos/Demo3_SimpleFlatTerrain/Sim... Read more
The “Invalid subscript 'texCoord2'“ error appears when using a TextureSi...
Steps to reproduce:1. Open the attached project “ShaderIssue“2. Select the “Assets/FullScreenTextureSizeTest.shadergraph“ Shader Gra... Read more
The Button is interactable when instantiated into a non-interactable Can...
How to reproduce: Open the attached project "BugNavigation.7z" Enter Play Mode Expected results: The "I should be inactive" Button i... Read more
Keywords are not being set when using Material.shaderKeywords from Shade...
Steps to reproduce:1. Open the attached project “KeywordBug“2. Select the “Assets/Mat.mat“ Material3. Set the Shader to “Assets/Test... Read more
Editor crashes on UndoManager::EraseUndos when painting the Terrain with...
Steps to reproduce:1. Create a new project2. In the Hierarchy window, right-click > 3D Objects > Terrain3. Select the created ... Read more
Artifacts visible when transforming any vector from world space to tange...
Reproduction steps:1. Open the “MikktspaceWorldToTangentRepro” project2. Open the Assets/Scenes/SampleScene.unity scene3. Select Ass... Read more
[iOS] Simulated Rigidbodies gets random impulses when using 2D Physics
How to reproduce:1. Open the “unity-2022-physics2d-issue.zip” project2. Remove the “Analytics” package, then Build And Run the proje... Read more
Convex mesh collider is rendered incorrectly when using default FBX impo...
How to reproduce:1. Download and open the attached project2. Import the attached FBX file to the project3. Select the FBX asset, add... Read more
GraphicsFence.passed is passed in a random order
I am using Graphics.CreateGraphicsFence to create a fence that should pass when the previous Graphics.Draw command is completedHow t... Read more
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