Search Issue Tracker
Fixed in 2022.2.X
Votes
0
Found in
2020.3.18f1
2020.3.28f1
2021.2
2021.3
2022.1.0a8
2022.2
Issue ID
1404047
Regression
Yes
File could not be read error is thrown when a 16 bit .tif file is present in the project
Reproduction steps:
1. Open users attached project
2. Observe the Console window
Expected result: No errors are thrown in the console
Actual result: "File could not be read" error is thrown
Reproducible with: 2020.3.18f1, 2020.3.32f1, 2021.2.19f1, 2021.3.1f1, 2022.1.0a8, 2022.1.0b14, 2022.2.0a10
Not reproducible with: 2019.4.38f1, 2020.3.17f1, 2022.1.0a1, 2022.1.0a7
Note: Try re-extracting the project if the error doesn't appear
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph
Resolution Note (fix version 2022.2):
Fixed in: 2022.2.0a16