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Fixed
Fixed in 1.20.3
Votes
0
Found in [Package]
1.19.19
Issue ID
ADDR-2622
Regression
No
Black Screen after relaunch app with addressable asset and localized string
Reproduce steps:
- open attached project Test Sample and open testscene.
- build addressables and then generate a android build
- open app.
Actual result: black screen appears after spash screen
editor 2020.3.28f/localization1.1.1/addressable 1.19.18/urp 10.8.1
user repro steps:
To reproduce it: # Create empty project (Unity 2020.3.28f1)
- Import Addressable package v1.19.18.
- Create a camera and gameobject and attach a new script and add following program.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AddressableAssets;
public class test : MonoBehaviour
{
public AssetReferenceGameObject assetReferenceGameObject;
public GameObject instantiatedGameObject;
// Start is called before the first frame update
IEnumerator Start()
{
if (!instantiatedGameObject)
{
var asyncOpHandle = assetReferenceGameObject.InstantiateAsync(this.transform);
//yield return asyncOpHandle;
asyncOpHandle.WaitForCompletion();
instantiatedGameObject = asyncOpHandle.Result;
}
yield break; // Here just to allow compilation
}
}
- Save scene and Build the bundle
- Deploy to Android device
- Launch the app and black screen appear after splash screen
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Resolution Note (fix version 1.20.3):
Verify fix in addr 1.20.3/loc 1.1.1 and up.