Search Issue Tracker
Not Reproducible
Votes
0
Found in
2021.2
2021.2.9f1
2022.1
Issue ID
1404036
Regression
No
Coroutines that are synchronized to "WaitForEndOfFrame" and "Time.deltaTime" run at double speed in the Editor
How to reproduce:
1. Open the user attached project
2. Open the "OpeningScene" Scene
3. Enter Play Mode and press the left mouse button in the Game view to load the next Scene
4. Press on the "Shop", "Garage" or "Race" buttons at the bottom
5. Observe the time it takes to load these tabs
6. Build project to the iOS and observe the time to load these tabs
Expected result: The loading speed is the same in the Editor and in iOS
Actual result: The loading speed is two times faster in the Editor
Reproducible with: 2021.2.14f1, 2022.1.0b10
Could not test with: 2019.4.36f1, 2020.3.30f1, 2022.2.0a7 (Errors)
Notes:
- Could not test with Standalone Build and Android because of errors
- Tested with: VLNQA00358 - iPhone 12, 14.1 iOS
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment