Search Issue Tracker
Not Reproducible
Votes
0
Found in
2022.1.0b7
Issue ID
1403973
Regression
No
[Apple Silicon] UAAL example fails to build for Android with IL2CPP on M1 macOS devices
Steps to reproduce:
1. Get the UAAL example project from https://github.com/Unity-Technologies/uaal-example
2. Open the UnityProject
3. Change `Scripting Backend` to `IL2CPP`
4. Continue with the Android instructions to set up Unity as a Library for Android fully (https://github.com/Unity-Technologies/uaal-example/blob/master/docs/android.md)
5. Once everything is set up and Android Studio project is synced, try building the project
Expected result: Android Studio build succeeds and can be deployed to device.
Actual result: Android Studio build fails with the error: "Your project contains C++ files but it is not using a supported native build system."
Notes:
Doesn't reproduce on Intel macOS devices.
Exporting simple Gradle project and building it with Android Studio works just fine on M1 MacBook if it doesn't use UAAL integration.
Reproduced with: 2022.1.0b7, 2022.2.0a4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Toolkit Debugger Pick Element does not react to the Burst Inspector window when hovering over the Burst Inspector window
- Some buttons in the Burst Inspector window crop the button text from the left side making it unreadable when the window is smaller, and the window has to be almost fullscreen for the full button text to show
- Text in the Burst Inspector Left side panel overlaps/goes out of bounds when scrolling
- Multiple "Incompatible keyword states" or “Keyword state size mismatch (60 vs 59 keywords)“ Errors when opening the project
- Non-editable Repeat - X and Repeat - Y settings appear when UI Builder Canvas Background is set to image
Add comment