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Shader uniform issue for when used for raytracing closest hit shaders
Setting shader uniforms didn't work as expected when used for raytracing closest hit shader Read more
[macOS] "Oculus Integration" plugins dialog prompt has missing informati...
Reproduction steps: 1. Create a new project 2. Open Window > Package Manager 3. Import the "Oculus Integration" package from Asset S... Read more
[ProBuilder] Inner radius setting does not exist within the Shape Tool w...
Reproduction steps: 1. Open the attached project "1407039.zip" 2. In ProBuilder select a new shape 3. Create a new Stair shape 4. In... Read more
Unity closes when corrupted AssetBundle is opened with AssetBundle Browser
Reproduction steps: 1. Open the user's attached “DemoFailure.zip” project 2. In the menu click Assets > Bundles > Build Player Conte... Read more
DrawMeshInstancedIndirect renders incorrectly on some devices
Reproduction steps: 1. Open project "Unity-DrawMeshInstancedIndirect-master" 2. Open Scenes/SampleScene 3. Build and Run Expected r... Read more
[UI Toolkit] "OnPointerEnter" isn't called when hovering on an element w...
How to reproduce: 1. Open project "Interface 2.0.zip" 2. Enter Play Mode and move the slider 3. Without releasing the pointer move t... Read more
[NetCode] "ScenePlacedObjects contains the same GlobalObjectIdHash" erro...
Reproduction steps: 1. Open attached project and scene "StartMenu" 2. You might need to setup port-forwarding on your machine and ch... Read more
[VFX] Collision with SDF not correct and not robust
The block Collide with Signed Distance Field, can lead to some leaks with some SDFs (narrow, or hollow). It can be easily made more ... Read more
Progress bar has duplicate information
When the Editor compiles a missing shader variant the progress bar shown has duplicate information: the title says "Compiling shader... Read more
[HUB] Dropdowns do not work in "Add modules" screen
To reproduce: 1. Open HUB; 2. Go to "Installs" menu; 3. Click on a cog icon in any installed build section; 4. Select "Add mod... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map