Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2021.2.6f1
Issue ID
1407033
Regression
Yes
Unity closes when corrupted AssetBundle is opened with AssetBundle Browser
Reproduction steps:
1. Open the user's attached “DemoFailure.zip” project
2. In the menu click Assets > Bundles > Build Player Content
3. Open AssetBundle Browser
4. Inspect > Add File (path: /BundleBuildCache/StandaloneOSX/")
5. Click on the added file
Expected result: Able to view the contents of the bundle
Actual result: The Editor closes with a pop-up window saying "Fatal Error!"
Reproducible with: 2021.2.6f1, 2021.2.12f1
Not reproducible with: 2019.4.37f1, 2020.3.32f1, 2021.2.5f1, 2021.2.13f1, 2021.2.17f1, 2022.1.0b13, 2022.2.0a8
Notes:
- Does not matter the Addressables package version
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Resolution Note (fix version 2021.2):
Fixed in 2021.2.13f1