Search Issue Tracker
[2D] [SpriteShape] At certain cases, vertex data allocation may not be e...
Steps to Repro: 1. Download attached project, SpriteShapeBuildCrash(1).zip2. open the project in Unity3. build and run the project4.... Read more
[Android] Memory leak when repeatedly stopping and playing WebCamTexture...
Reproduction steps:1. Download and open the submitted project "cameratest.zip"2. Build and run on Android3. Press the "Auto" button4... Read more
[Shadergraph] Deleting stack blocks of Universal RP targeted shadergraph...
Reproduces in:Master (98f77b5705)10.4.0 candidatesDoesn't reproduce in 10.3.0 releaseRepro steps:1. Create a universal lit shader2. ... Read more
File gets moved to the Asset folder when trying to move it elsewhere wit...
How to reproduce:1. Open the user's attached project2. In the Project window open Packages > TestPackage > Editor3. Drag the E... Read more
Reflected GameObjects in Planar Reflection Probe are black when the Game...
How to reproduce:1. Open the user's attached "mirrortest" project2. Open the Scene "SampleScene"3. In the Project window select the ... Read more
[HDRP] Shadows are flickering on other split Terrains when Terrain is sp...
How to reproduce:1. Open the user's attached "Draw Instanced Terrain.zip" project2. Open the "Instanced Terrain" Scene3. Observe the... Read more
[macOS] Video Player's 5.1 audio channel layout is incorrect when output...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Listen for the sound cues Expect... Read more
Opening WebGL build in Private Browsing mode does not work if Data Cachi...
1. Create an empty WebGL project2. Make sure WebGL "Data Caching" option is enabled in project build settings.3. Do a Release build.... Read more
Packages cannot be added from a registry that returns invalid publish da...
As reported on the Unity forums, adding packages from the Github npm package registry produces the following error on Windows: Canno... Read more
[iOS] Realtime Global Illumination is not supported in URP warnings appe...
Reproduction steps:1. Download and open the attached "RealtimeGIBug" project2. Build and deploy the project to iOS3. Observe the Xco... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument