Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2020.2
2020.2.1f1
2021.1
2021.2
Issue ID
1309105
Regression
No
AssetDatabase.SetImporterOverride asset does not execute specific ScriptedImporter functions
Reproduction steps:
1. Open the user's attached project
2. In the Project window, select CustomImporter asset
3. In the Inspector window, right-click in a header and select Set Custom Importer
Expected result: Error Log "Cannot set Importer override at Assets/CustomImporter.asset because MyCustomImporter is not a valid Importer for this asset." is printed in the Console window
Actual result: Nothing is logged in the Console window
Reproducible with: 2020.2.3f1, 2021.1.0b5, 2021.2.0a3
Could not test with: 2018.4.31f1, 2019.4.19f1 (AssetDatabase.SetImporterOverride is not available)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Property field override bar does not update transparency correctly when switching between valid and invalid GameObjects
- Project window selection is not updated when search term is changed
- Error when adding valid MonoBehaviour script to Prefab in Project window
- Editor Launch Screen will close when Enter is pressed on it
- ObjectPool's pool is destroyed when entering Play Mode without reloading Domain
Resolution Note (fix version 2021.2):
Fixed in 2022.1.0a16