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1
votes
Fixed

[Android] Crash with "GSL MEM ERROR: kgsl_sharedmem_alloc ioctl failed" ...

Android

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Dec 17, 2019

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Version/s: 2020.1.0a15, 2020.1.0a17

The texture gets missing following with a crash "GSL MEM ERROR: kgsl_sharedmem_alloc ioctl failed" on Adreno GPU devices Steps to re... Read more

1
votes
Fixed

Editor crashes on ReserializePref after deleting a prefab using AssetDat...

Asset - Database

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Dec 12, 2019

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Version/s: 2019.3.0a9, 2019.3.0f1, 2020.1

How to reproduce:1. Open the user's attached "DeletePrefabCrash.zip" project2. Drag and drop any object from the Hierarchy window to... Read more

0
votes
Fixed

[Perforce] Fatal crash when using Provider.Revert on unchanged scenes an...

Version Control

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Dec 03, 2019

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Version/s: 2018.4, 2018.4.13f1

How to reproduce:1. Add the attached repro project to your preferred remote workspace and open it2. Connect it to Perforce3. Submit ... Read more

0
votes
Fixed

Performance drop when Canvas has multiple grids

uGUI

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Dec 07, 2019

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Version/s: 2019.2.13f1, 2019.2.15f1, 2019.3, 2020.1

Steps to reproduce:1. Open user's attached project "Sudoku 2020_2019.2.zip"2. Open scene "Game"3. Build it on Android4. Launch the a... Read more

0
votes
Fixed

[HDRP] [DX12] Kernel 'KSampleCopy4_1_x_8' not found exceptions thrown co...

HD RP

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Dec 17, 2019

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Version/s: 2019.1.0b6, 2019.2, 2019.3, 2019.3.0f4, 2020.1

Exceptions are thrown continuously on removing DirectX12 Graphics APIs from the list. Steps to repro:1. Create a new HDRP Template P... Read more

3
votes
Fixed

Realtime shadows are broken on OpenGL/ES3/Metal/Vulkan in Shadowmask mode

MacOS

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Dec 17, 2019

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Version/s: 2018.3.5f1

Steps to reproduce: 1. Download and open the attached project2. Bake the lighting3. Notice that the Real-Time shadow is offset (see ... Read more

0
votes
Fixed

[Preset] Dropdown icons for the properties under "Mesh Renderer" preset ...

CodeEditors

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Dec 17, 2019

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Version/s: 2019.3.0f2, 2020.1.0a16, 2020.1.0a17

All properties dropdown icons are missing when preset of "Mesh Renderer" is created, refer attached screenshot. Steps to repro:1. Cr... Read more

0
votes
Fixed

[D3D12] Large performance losses when invoking dynamic vertex buffer upd...

Windows

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Dec 11, 2019

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Version/s: 2019.3, 2019.3.0f1, 2020.1

Steps to reproduce:1. Open Supplied project2. Open and run the Sample Scene with DX113. In the Profiler window, notice the CPU rende... Read more

0
votes
Fixed

RenderTextureFormat.DefaultHDR uses RGBA16F in the Editor even when HDR ...

Graphics - General

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Dec 16, 2019

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Version/s: 2018.4, 2019.3.0f1, 2020.1

How to reproduce:1. Open the "DefaultHDRFormat.zip" project2. Open the "SampleScene" scene3. Edit > Project Settings > Graphic... Read more

0
votes
Fixed

[SRP] objects are drawn at 0, 0, 0 position, rotation and scale when Sha...

Graphics - General

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Dec 11, 2019

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Version/s: 2019.3, 2019.3.0f1

How to reproduce:1. Create a new HDRP project2. If Vulkan is not the current project Graphics API, go to Player Settings -> Playe... Read more

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