Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2018.4
2019.3.0f1
2020.1
Issue ID
1205975
Regression
No
RenderTextureFormat.DefaultHDR uses RGBA16F in the Editor even when HDR mode is set differently
How to reproduce:
1. Open the "DefaultHDRFormat.zip" project
2. Open the "SampleScene" scene
3. Edit > Project Settings > Graphics
4. Notice, that HDR is set to "R11G11B10"
5. Enter Play Mode
6. Check the console
Actual result: The default HDR format in Editor is "R16G16B16A16_SFloat".
Expected result: The default HDR format should be "R11G11B10F".
Reproducible with: 2020.1.0a17, 2019.3.0f4, 2019.2.17f1, 2018.4.15f1.
Notes:
- Reproducible on both Windows and MacOS.
--------------------------
Fixed in 2020.1.0a19.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Add comment