Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2018.4
2019.3.0f1
2020.1
Issue ID
1205975
Regression
No
RenderTextureFormat.DefaultHDR uses RGBA16F in the Editor even when HDR mode is set differently
How to reproduce:
1. Open the "DefaultHDRFormat.zip" project
2. Open the "SampleScene" scene
3. Edit > Project Settings > Graphics
4. Notice, that HDR is set to "R11G11B10"
5. Enter Play Mode
6. Check the console
Actual result: The default HDR format in Editor is "R16G16B16A16_SFloat".
Expected result: The default HDR format should be "R11G11B10F".
Reproducible with: 2020.1.0a17, 2019.3.0f4, 2019.2.17f1, 2018.4.15f1.
Notes:
- Reproducible on both Windows and MacOS.
--------------------------
Fixed in 2020.1.0a19.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Silicon] Crash on ScriptableRenderLoopJob when machine is left idle while the Editor is in Play mode
- [Android] GraphicsBuffer.CopyCount does not work with Append Compute Buffer after Compute Shader Dispatch on some Android devices
- "DirectoryNotFoundException" error when building a project via script in one folder, then building via Editor in another, deleting the folder built via Editor and rebuilding via Script
- New items are created and old ones remain in memory when using 'treeView.SetRootItems(items)' and 'treeView.Rebuild()' which can cause a memory leak
- Code continues to run after enabling the Frame Debugger when in paused Play Mode and using 'WaitForSecondsRealtime' coroutine
Add comment