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Crash when a GameObject is dragged on a Script Component field
Reproduction steps:1. Open the attached project “CrashRepro“2. Select “Capsule“ in the Hierarchy window3. Drag “Capsule“ over the “N... Read more
Crash on StackWalker::GetCurrentCallstack when opening specific project
Reproduction steps:1. Open the attached project “CrashRepro“ Expected result: Project opensActual result: Editor crashes Reproducibl... Read more
[Player] Locale does not change when another scene is loading asynchrono...
Reproduction steps:1. Open the attached project “BuildNoLanguage“2. Build and run3. Click on the buttons to change the language Expe... Read more
Animation window stays empty when a Game Object is selected on exiting P...
How to reproduce:1. Open any project2. Select a GameObject in Hierarchy3, Navigate to Windows > Animation > Animation4. Click ... Read more
Wrong “Target minimum iOS Version” is set in a newly created project if ...
How to reproduce:1. Create a new project2. Go to Project Settings > iOS > Other Settings and observe the “Target minimum iOS V... Read more
HDRP Wizard contains a typo "Screan" instead of "Screen"
How to reproduce:1. Create a new Unity HDRP project2. Open the HDRP Wizard and select the “HDRP + DXR” tab in it3. Navigate to the “... Read more
Gizmos are not rendering on the Child GameObject until its Parent GameOb...
How to reproduce:1. Open the user-attached project “CurvyTest”2. Create a new Empty GameObject and create another Empty GameObject a... Read more
Applying a Skybox Material to the scene can't be saved or undone
How to reproduce:1. Open the attached project “Skybox”2. Open the “SampleScene” scene3. In the Project window, from the Assets folde... Read more
"Filename" misses a space in "UI Toolkit Editor Window Creator" validati...
Steps to reproduce: Create a project In the Project section, right-click and select Create > UI Toolkit > Editor Window Click ... Read more
UI Toolkit fails to draw EnumFields when using it on the PhysicMaterials...
Reproduction steps:1. Open the “TestProject” Project2. Select “Assets/test.physicMaterial” PhysicMaterial in the Project Window3. In... Read more
All about bugs
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