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Directions in the Visual Effect Graph always propagate as Local when usi...
How to reproduce: 1. Open the attached project "testingtest.zip" 2. Open the "SampleScene" Scene 3. Open the Assets/VFX/test.vfx 4. ... Read more
Dynamic object flickers when sampling lightprobes
Steps to reproduce 1. Open the attached reproduction project 2. Open the scene under Assets/First.unity 3. Observe the scene. There ... Read more
[CPULM[ The CPU Lightmapper takes longer to complete a bake
Steps to reproduce: 1. Clone the Bake Performance repro project linked below 2. Run the CPU Lightmapper Bake Peformance tests 3. Not... Read more
Editor Window starts to glitch when resized between two monitors
How to reproduce: 1. Go into Mission Control settings on your macOS (System Preferences -> Mission Control) 2. Turn off "Displays ha... Read more
Compiler Bug: Translation of HLSL function firstbithigh() to Vulkan and ...
How to reproduce: 1. Open the attached "ReproFindMSB.zip" project 2. Open Window -> General -> Test Runner 3. Click "Run All" Expec... Read more
Recursive Nested Serialization does not work with NetworkVariables
Reproduction steps: 1. Open the attached "NonNullableError.zip" project 2. Observe the Console Expected result: No "non-nullable" e... Read more
CPU Total Allocated Memory is 250MB higher while baking with the Progres...
Steps to reproduce: 1. Open the attached reproduction project 2. Run the test "MemoryProfileTest" through the TestRunner (Window>Ge... Read more
TEST - NGO Bug Reporting
No description entered in Cloud incident. Read more
Objects moving diagonally appear to jitter on an another client
How to reproduce: 1. Open the attached project "NetTest.zip" 2. In the Clones Manager window which is under "ParrelSync" in the Menu... Read more
Unity Hub is black when being used by multiple computer users
Reproduction steps: 1. Open the Unity Hub 2. Change computer's user 3. Open the Unity Hub Expected result: Unity Hub runs as u... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object